+ Further work on encounter types, adding basic encounters for all pirates, factions, militaries, and corps
+ Redid item code logic when buying items to add an extra faction reputation requirement.
+ Added a first item pass to all stations, so that equipment can be bought on all of them.
+ Fixed issue where players would fall through floors while walking around on stations
+ Added 13 new mine types
+ Added model for missile launchers
+ Added ammunition for all mines, chaff launchers, and missiles.
+ Added more control to group UI, letting party leaders manage members and for players to leave or change groups
+ Fully implemented basic player trade UI and further refined it
+ Added more dialogue commands, player can now get items, lose items, have their wallet affected, and change the faction rep of any faction.
+ Added mines and missiles synchronizing in multiplayer
+ Fixed issue where sun objects were accidentally occluding themselves
+ Added a distant laneline ship system where you can see the flares and lights of ships traveling space highways
+ Added some internal code to help better visualize areas
+ Redid spacetrain and spacesnake movement to be more snakelike, rather than trailerlike
+ Added laser couplings to the space trains
+ Redid AI code for ships to better center themselves
+ Did a pass on all systems, adding the highway system as well as volumetric lighting to systems with suns and contextual UI colors
+ Implemented the basics of a developer console