+ Added a rift effect when a player observes another player jumping into the same system, instead of just appearing
+ Added a metadata pass to the smaller systems, adding encounter zones, clearing for fields, and possible mission start points
+ Fixed issues where some object fields in systems didn’t have exteriors
+ Fixed issue where spawning fields wouldn’t link properly in multiplayer
+ Added some more dev console commands
+ Completed descriptions on all star systems.
+ Added flight correction to NPCs, similar to what the player has.
+ Added some aim assist to NPCs, as they were missing the majority of their shots. When the player was standing still.
+ Added remaining music tracks to systems
+ Redid loottable mechanics to be cleaner and also use a generic model system, saving space and efficiency.
+ Hooked up lootbox models to cargo items
+ Added more multiplayer persistence, saving things like players' loadouts and cargoholds
+ Redid cargo item mechanics slightly, to avoid giving players duplicate or zero-count items.
+ Fixed issue where certain hardpoints were mislabelled on player ships and more cargo was being added then the player had
+ Did a brief rebalancing pass on item values, making them more affordable
+ Redid trading UI, giving it a 3D view of the item you’re buying and more space overall.