BabsRL
Tools: |
C++ ('Custom' Engine), BearLibTerminal, EntityPlus |
+ Added trap system - spike trap and a dart trap. The spike trap deals 1d4 on the traps x,y position. Dart trap physically shoots a 1d4 dart from a trap location to the trigger - this can hit other things (walls, enemies)
+ Artwork is loading properly into the engine now, some scaling issues being worked out
+ Implemented the ability to have locked doors that can be opened with the right key
+ Created a static map with specific rooms for testing (Item Room, Trap Room, Light Room)