+ Finished initial modeling of campaign ships.
+ Fixed some issues on ship debris creation stuff.
+ Added a wrecked lighthouse vignette.
+ Worked on adding gasminers to systems.
+ Optimized solar fields slightly, mostly for memory management.
+ Multiplayer fields now copy over their equivalent’s data.
+ Created subsystem and large solar systems, a lighter weight modular system meant for structures and battleship fights where things have to be destroyed piecemeal.
+ Created anti-piracy battleships, and made them able to follow and jump after the player.
+ Solar systems now track fields with asteroids in them (used for some stuff with multiplayer and battleships).
+ Created a shield generator subsystem, bits that you have to shoot that can take down shields.
+ Dialogue trees can now process greetings, allowing NPCs to greet you based on progress.
+ Docking logic improved by having it check at each intermediate point if you’re able to reach the docking bay.
+ Optimized contact HUD a bit by having it use the cached distance variable instead of constantly having to call things.
+ Worked more on the LOD system, which can now finally cull objects, and actively culls equipment on ships. Initial tests give it some fairly good FPS improvements.