+ Fixed issue where the camerashaker would cause lanelane rotational offset issues.
+ Fixed issue where loading mission saves would offer a mission against the same faction the player was doing the mission for.
+ Factions in missions now have specifically defined names for them, to prevent odd grammar issues.
+ Fixed some grammar and spacing errors in the game.
+ Fixed issue where the player could open menus they shouldn’t be able to open while typing in saves.
+ Missions can now override certain aspects of themselves, like faction, offered bosses, extra rewards, and can calculate multipliers a certain way.
+ Lowered overall volume of space chatter unless you are being commed.
+ Encounter spawns now try to avoid duplicating starting solar locations.
+ Opening inventory windows now suspends flight input.
+ Cursor now properly confined to the window during flight.
+ Fixed issue where the news UI was too big.
+ News UI now displays prices up top as a ticker.
+ Wrote more early campaign stuff.
+ Fixed issue where certain mission types wouldn't save.
+ Added larger-tier minibosses and added them to faction spawning tables.
+ Added lower tier AI presets for very early game stuff.
+ Fixed issue where camerashake would occur even after blowing up.
+ Added tech that allows for multiple entities in a conversation at once.
+ Added tech for campaign scripting, allowing it to be controlled by other campaign scripts, dialogue, etc.
+ Redid laneline logic slightly to allow for more control over how they disrupt.
+ Added low level variants of some ships for very very early game content.