February 2021 (Week 4)

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Added background shading to the dialogue window.
+ Fixed some UI color weirdness in places.
+ Better shading for the Crush system.
+ Fixed some issues with the incomprehensible parts of space.
+ Redid graphics in hyperspace.
+ Added grappling hook attacks for ships and such.
+ Added interval component activators and overtime damaging field effects, for various things.

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ Starting to add various functions to complete a full game loop.
+ There is a game loop now. When you load a proper map with 2 spawn points, your builder units properly spawn with correct colors and team settings (vid)
- If you build some units, and head on over there to kill their builder, you win. No enemy A.I. yet.
+ Beginning to add multiplayer infrastructure.
- This will likely also take multiple weeks.
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io