BnB
Dev: |
Commander Rad |
Tools: |
Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS |
Web: |
+ Version 0.01 released and is available here: balancedbreakfast.itch.io/bombs-and-bullets
- Future versions will be significantly different, with terrain added, art assets switched, more units and much simpler pathfinding
- Pathfinding is getting nuked. It's not that we couldn't get it to work, it's that it would prevent us from adding in a ton of features
+ Laying in the groundwork for terrain. This will be the main task for the upcoming month
+ Switched from a flat tile to a block type tile for the terrain
+ In-game coordinate system was made into 3D
+ Mouse interactions are now 3D as well
- Need to make the selection box 3D as well, this has yet to be done
+ Vehicle models now have a height offset option
+ Tile production deformation, rendering and spritesheet pipeline is complete. One set is 96 frames (pic, not all frames)
+ Started laying the groundwork for bridges and tunnels. This was important to get out of the way, so that we have a solid foundation for the rest of the terrain
- Some tile editing rulsets have been put in place. A player can only edit the top-most tile. In order to edit the ones below, the ones on top need to be deleted
- This will hopefully be replaced with something better in the future
+ Optimization for tile dispaly, new tiles are for now treated as regular objects, which is much more resource intensive than the old flat tiles
+ All visuals for a helicopter unit was completed, but we're not going to touch that for now
+ New character concept artist is on board
- Old character concpt artist has departed
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io