BnB
Dev: |
Commander Rad |
Tools: |
Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS |
Web: |
+ Added heightmap import function
+ You can drag and drop a heightmap in. Limited to total area of 4 mil pixels, or 2000 by 2000
+ Basic features, like default tile type, sea tile type, sea height, etc.
+ THE ENTIRE ISLAND OF CRETE (vid)
+ Map size is large and comfy
- Minimap is still fucked, will fix that soon
- Due to the addition of terrain, the game can't extract the per-tile color for the minimap anymore
- Need to set the per-tile color manually, which could be useful for future features
+ Side bar UI broke but was fixed
+ Mouse and selection box needed to be fixed as it only operated on height of 0. It was offset at other heights
+ multi-level pathfinding seems to work rather well, which is a huge relief
+ Technically, the pathfinding shouldn't work on huge maps yet, but it does in a limited fashion
- The pathfinding works with any path that is within 100 x 100 tiles, anything above and it won't pathfind
- Huge map pathfinding will take a while do. Such is life.
+ Version 0.01 released and is available here: balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io