October 2021 (Week 3)

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ VERSION 0.02 RELEASED
+ Finished all vehicle assets planned for version 0.02
+ Updated all new vehicles icons with sky to fill the transparencies
+ Updated the tech tree
+ Made Tooltips
+ Did some balancing, now there are tech tiers
+ Fixed some more bugs
+ Changed Swarm AI mode to stop spawning units once the Construction Yard was destroyed.
+ Version 0.02 released and is available here: balancedbreakfast.itch.io/bombs-and-bullets
+ I do dev streams here regularly: twitch.tv/commander_rad
+ Here is the current music playlist for anyone that wants a listen: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Fixed shader issue in the shield code.
+ Fixed issue where hazard sounds would double-play in situations.
+ Console commands send error messages when stuff fucks up.
+ Storm hazards now activate on stations and won’t reactivate when launching.
+ Rearranged how IDs load for encounters to prevent errors.
+ Fixed issue where the console would prematurely do stuff.
+ Game search system works again.
+ Navmap won’t refresh every single time for an item.
+ Finding a searched for item will select it on the map, if you’re in the same system.
+ Worked on some coral and mushroom stuff.
+ Worked a bit on trying and failing to eliminate gun rotational twitching.
+ Added instant hitscan beam guns, not really gonna be used except for sekrits.
+ Missions and waypoints don’t give missions and waypoints in restricted systems.
+ Mission descriptions now are updated to show proper names for exploration and courier things.
+ Fixed issue where station trade buttons would display on non-commodity items.
+ Added more party member dialogue and places to the initial starting areas.
+ Added exception code to help with instances where the player would load in no-longer existent areas.
+ Fixed issue where party member warps wouldn’t work.
+ Prepped everything for demoday.

Katey Goes Trick or Treating

Dev:

OrthelloDev

Tools:

Unity

+ created player character
+ added character controlled movement
+ added jumping and gravity to character controller
+ fixed camera to follow player