BnB
Dev: |
Commander Rad |
Tools: |
Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS |
Web: |
+ Basic particle system and editor added into the game. (vid)
- This system is 0ff-the-shelf and 2D, therefore can't be used too much, we're implementing it as a test.
- Because the particle system is 2D, we can't use this particle system for any emitter that leaves long trails.
+ Added UI line target indicators for attacking (red), collection (cyan), healing and repair (yellow).
+ Option added for ammunition that isn't infinite to be reloaded by being close to specific nodes.
- This is obviously used for aircraft and helicopters, but could be used for other units.
+ Disabled the pilots ability to exit the aircraft in mid-air.
+ Added the ability for units to translate in height during a transformation.
- This will be mainly used for submarines for them to surface and submerge.
+ Version 0.04 released and is available here: balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io