April 2022 (Week 4)

PinkTurtle_WIP

Dev:

Tomokodev

Tools:

UE4, Blender, Aseprite, Krita

More Soundeffects
PlantEnemy
Enemies no longer parry
Key rebinding menu
Load game menu
Save Game menu
Pirate terrain
Generic Information updates
Adjusted NPC ambient messages
Named NPCs
A bunch of Dialogue
Removed Tutorial screens again
Can interact with Pomaoplushes again
Particle Effects
Fixed Player being able to interact through walls
Fixed Physics for weapons of dead creatures
If you kill someone it'll still notify their Allies now
Fixed Issue with Camera being moveable when in menues
When hitting a knocked out creature, it no longer instantly counterattacks
Other minor Bugfixes and Adjustments

Just cleaning up my todo list.

BnB

Dev:

Commander Rad

Tools:

Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS

Web:

twitter.com/GamesBreakfast

+ UI work continues.
+ Minimap implementation is in now.
- We're basically done re-implementing all the old features that carries over to the new design.
- For the in-game menus, eliminating less useful data and computationally intense data.
+ First phase of tagging system is complete, now we'll see how well all these rungs of data filter in the menus
+ New Music viz released here: youtu.be/ovGEPt52AY4
+ YouTube channel soundtrack playlist is here: youtube.com/watch?v=P_pcpkLOldI&list=PLiGizc0ysx7h4_E094ete7877eo8PSN1w
- 0.052 released and fixes a crash bug that appears in 0.051. Any other issues will need to wait until version 0.06 UI update.
+ Version 0.052 released and is available here: balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: recap.agdg.io

Monmusu Curse!

Dev:

cursedev

+ Major part of this week is getting Fox (dumb shrine bitch) & Wolf's (annoying fluffy thing) interactions done. I'll hope I have at least that much done for demoday.
+ As usual, lots of minor things. Exporting assets to game engine + adding masks and making nodes for them, many minor fixes like to the screen transition or enemy rank-ups, extra expressions for certain characters, adding the extra eye/hair colors to the new thing. As expected, nothing worth a .webm.

TD2S

Dev:

kurt

Tools:

haxe, webGL, knockoutJS

Web:

kurt-c0caine.itch.io/td2s

+ Added a field that clears the game from enemy bullets on level end
+ Changed the background to draw hexagons instead of squares
+ Added stat display

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Animated the other robots.
+ Animated all doors.
+ Worked on space dungeons.
+ Modeled out and textured weapons platforms.
+ Greatly increased performance in the Veil.
+ Optimizers can now work off trigger zones, not just straight spheres.
+ Added multi-material mesh optimizers.
+ Space doors can be locked via dialogue now.
+ Worked on record-to-ship replacement.
+ Total and complete refactor of how ships are handled and loaded to integrate the record system. Modding ahoy.
+ Changed UI drawing of storm indicators.
+ Added equipment records, not gonna replace this after the horrors of ship records, but just integrate it on top of the current system.
+ Added dodging.

Alien Combat Training Simulator

Dev:

DanDev

Tools:

Unity

Web:

dsilvert.itch.io/alien-combat-training-simulator

+ bugfix: AI now starts paused if the game is paused
+ bugfix: Wave title text no longer restarts if the game is paused while it is being displayed
+ bugfix: Camera shake works again
+ bugfix: Can hit boss again
+ bugfix: Added system to ensure weapon only hits once per enemy
- rapid fire punches on mobile for now