BnB
Dev: |
Commander Rad |
Tools: |
Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS |
Web: |
+ Next version is tile and map focused
+ 3D tiles more or less finalized, more tile textures for more tile types continues
+ Seamless tile textures are implemented
+ Seamless tile texture transitions are also in (pic)
- Some restrictions in how many different types of tiles can exist in a single chunk of the map, which is 15x15 tiles
- If there are too many types of tile textures in a chunk, a checker marks it out with red boxes in the map editor
+ Map genration now uses QGIS, which can output heightmaps and roadmaps at the correct scale. This reduces many processing steps
+ Roadmaps from QGIS are pixel-perfect but still require some processing and additional functions in map generation before they can be used
- Map generation using tangram heightmapper and literal screen grabs of Google maps roads has been binned
+ With batch processing, generation of base maps for all landmasses on Earth is achievable
- Currently have 316 maps in the docket, ready for further processing and testing
+ Now that tiles are a little more fleshed out, work for specific biomes can begin
+ Automatic node generation is in the works. These will help the AI navigate as well as automatically set start positions, resources, and map exit points
+ Lots of changes to the data editor with regards to the tile data
+ YouTube channel soundtrack playlist is here: youtube.com/watch?v=P_pcpkLOldI&list=PLiGizc0ysx7h4_E094ete7877eo8PSN1w
+ Version 0.06 released and is available here: balancedbreakfast.itch.io/bombs-and-bullets
- For those that would like to use the AGDG recap, its here: recap.agdg.io