June 2017 (Week 2)
+ Added Cannon Enemy
+ Reworked and added Physics based movement scheme. Tanks can now drift.
+ Added simple working Enemy AI
+ Refactored GameManager and all related scripts (FX, SFX, Debug, Controls)
+ New DesignDoc specific to RPG mechanics
+ Recruited DevFriend to help me set up the RPG aspects of the game
+ Set up GIT repo
- Was sick home from work. Hence see above.