Skylarks
Dev: |
Mako |
Tools: |
Bevy |
Web: |
+ Wrote a galaxy map editor with loading, saving, node/edge addition, node deletion, and node repositioning
+ Designed a logic programming language for building timelines so I don't fuck up again with stupid plot holes in the lore
+ Figured out a passable way to represent voyages and messages in the timeline
+ Wrote a parser that successfully reads my test files and dumps the AST
- Haven't figured out how to perform logical predicate unification on mutable state that changes over time
- My map editor doesn't display text yet or allow renaming of map nodes
- The key bindings I picked are really dumb and the interface sucks
- The file format it uses for saving maps is different from what the engine knows how to load