3D FPS - Casual Milsim

March 2017 (Week 4)

+ Switching from Unity to UE4
+ Gained new Blender tools to speed up hardsurface modelling
+ Gained new Blender tools to speed up retopology
+ Gained new blender tools to speed up sculpting
+ Scar high poly (100k) is 80% done
+ Developing Casual milsim
- No longer developing tactical shooter