Elements Torn

September 2017 (Week 2)

+ Got plenty of useful feedback from demo day
+ Redesigned first level: less walking, more action
+ Made combat movement more generous
+ Fixed bugs found by testers

May 2017 (Week 2)

+ Rebalancing some spells
+ Planning the full set of spells (in progress)

May 2017 (Week 1)

+ Finished new encounter system
+ New characters and spells
+ Summoner type enemy
+ System for enemies with different attacks
+ Demo for demo day

April 2017 (Week 4)

+ Picking a first character at game start
+ New encounter system (in progress)
+ New enemy

November 2016 (Week 1)

+ Acquiring new characters, spells, and items for your party
+ Bugfixing
+ Demo for demo day
- Demo overworld looks pretty bad