September 2017 (Week 2)
+ Got plenty of useful feedback from demo day
+ Redesigned first level: less walking, more action
+ Made combat movement more generous
+ Fixed bugs found by testers
+ Got plenty of useful feedback from demo day
+ Redesigned first level: less walking, more action
+ Made combat movement more generous
+ Fixed bugs found by testers
+ Rebalancing some spells
+ Planning the full set of spells (in progress)
+ Finished new encounter system
+ New characters and spells
+ Summoner type enemy
+ System for enemies with different attacks
+ Demo for demo day
+ Picking a first character at game start
+ New encounter system (in progress)
+ New enemy
+ Trader screen
+ Making more characters, spells, and items
+ XP and leveling up
+ New spells
+ Design work on more spells plus boss fight
+ Acquiring new characters, spells, and items for your party
+ Bugfixing
+ Demo for demo day
- Demo overworld looks pretty bad
+ Items
+ Saving and loading
+ Party management screen
- So many nondev things to do