Elements Torn

September 2017, Week 2

+ Got plenty of useful feedback from demo day
+ Redesigned first level: less walking, more action
+ Made combat movement more generous
+ Fixed bugs found by testers

May 2017, Week 2

+ Rebalancing some spells
+ Planning the full set of spells (in progress)

May 2017, Week 1

+ Finished new encounter system
+ New characters and spells
+ Summoner type enemy
+ System for enemies with different attacks
+ Demo for demo day

April 2017, Week 4

+ Picking a first character at game start
+ New encounter system (in progress)
+ New enemy

November 2016, Week 1

+ Acquiring new characters, spells, and items for your party
+ Bugfixing
+ Demo for demo day
- Demo overworld looks pretty bad