October 2017 (Week 3)
+ Can use shields to block
+ Added knock back
+ Added stagger effect
+ Made a lot of code universal
+ Added factions and potential PVP support
- A lot of stuff is still half baked
- Had to delete all test enemies
+ Can use shields to block
+ Added knock back
+ Added stagger effect
+ Made a lot of code universal
+ Added factions and potential PVP support
- A lot of stuff is still half baked
- Had to delete all test enemies
+ Fixed an item select bug
+ Have prototype potions and rations
- Vary slow progress
+ Great progress on inventory system
+ Added radial menu for tool selection
+ Created a framework for easily creating new tools
- 99% certain the radial menu is filled with edge case bugs
+ Made hitting a wall trigger a bounce back
+ Hitting a wall also uses a different hitbox
+ Created a test enemy like an octorok
+ Various bug fixes
- Very little interesting to see stuff
+ Started working on stats
+ Started pause screen
+ Tested dual blades
+ Various bug fixes
- Pause screen visually uninteresting
- Unsure how to calculate damage still
+ Whip weapon
+ Multiplayer Splitscreen
+ GUI basics
+ Basic bug fixes