UP 2-3

October 2019 (Week 2)

+ beta release is up and running;
+ a lot of work since 2017, but everything far apart in time;
+ implemented quests to unlock all the game modes instead of doing a tutorial;
+ made a simple game trailer;
- decided against doing colourblind mode just to finish the game;
- same reason for not redrawing graphics to fit all resolutions.

October 2017 (Week 1)

+ core puzzle and 5 difficulty levels
+ main, settings and credits screens
+ added animated background
+ added some music and UI sounds
- temporarily removed resolution change due to scaling fuckups