October 2019 (Week 2)

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Created tons of new nebula textures.
+ Fixed issue where nebula volumetrics would be disabled if entering a nebula.
+ Fixed issue where sunshafts in a nebula would still be able to be seen.
+ System can now set their ambient intensity.
+ Added even more sun textures.
+ Began pass on nebula exteriors.
+ Exterior puffs can now have colors independent of the main body’s color.
+ Added and fixed icons for all freighters and bombers, and also corrected some descriptions on them.
+ Added puffs to solar rings.
+ Comm windows now use the priority system correctly.
+ Finally stopped dragging my feet with the skill redux and just did it properlike.
+ Re-evaluted several skills and made them actually work correctly.
+ Hired on a few new people for assetwork.

UP 2-3

Dev:

SageOne

Tools:

Game Maker Studio

Web:

sageone.itch.io/up2-3

+ beta release is up and running;
+ a lot of work since 2017, but everything far apart in time;
+ implemented quests to unlock all the game modes instead of doing a tutorial;
+ made a simple game trailer;
- decided against doing colourblind mode just to finish the game;
- same reason for not redrawing graphics to fit all resolutions.