STD

November 2017 (Week 5)

+ Tile map editor
+ Added 2 levels
+ Fixed a bug where the gamestate would stack waves of all levels played
+ Added text to buttons.
+ Added title and background for the menu
+ Can no longer build on water
- Art is forevereal bad

November 2017 (Week 4)

+ Updated art for tiles, arrows and goblins
+ Bomb(AoE) projectile with new tower
+ Buttons
+ A level select menu
+ Orb(Bounce) projectile with new tower.
- Need another art pass
- Need another refactor

November 2017 (Week 3)

+ Data driven projectiles
+ Waves loaded from file
+ Levels added
+ First refactor done
+ Towers now correctly identify closest target
+ T1 towers can now only have one target at a time
+ Art update (Eyes, Orcs, Tiles)
- Need level selection
- Need tower upgrading

November 2017 (Week 2)

+ Data driven enemies
+ Tilemap loading\rendering with path generation
+ Data driven towers
+ Spending\Gaining gold
+ Base health
+ Cursor for tower placement
- Actual art
- Waves and Levels
- Game end state
- Refactor
- Projectiles
- Fix render order
- Menu
- Animations