November 2017 (Week 3)
+ Made a few more components to use in the skill system
+ Reworked Npc and skill databases to make it easier to work with
- Wasted a lot of time messing with a different game idea
+ Made a few more components to use in the skill system
+ Reworked Npc and skill databases to make it easier to work with
- Wasted a lot of time messing with a different game idea
+ FoV Implemented
+ AI now uses path-finding to chase the player if the player can be seen
+ Basic skill system implement (Deal damage, heal target, Aoe and single targeting so far)
- FoV breaks when vision 'circle' goes off the map
- Lots of FoV artifacts
+ Connected Area to Sub-Areas and Adjacent Areas
+ Started working on a basic Npc/AI system
- Everything takes longer that I thought
+ Started to make game
+ Some Bad World Gen
+ Save world data, player data
+ Combat Log
- Need figure out how xml/json works so players can mod npc/class/etc data