Infinity Spire

April 2018 (Week 4)

+ Colliding bodies now report collisions to each other
+ Bodies can now have "material" and "element" properties that alter their states via interactions with other bodies
+ Foundational code for such state altering

April 2018 (Week 1)

+ Created an interesting but simple collision detection + resolution
+ Started fucking around with OpenMPT, a music tracker
+ Created a file format for saving/loading maps and objects
- Not much progress over the past month

March 2018 (Week 1)

+ New engine is effectively at the same point as the old engine, super fast development
+ Got a little bit of art direction going
+ Proper design document made
- Couldn't churn out anything interesting for demoday :(

February 2018 (Week 4)

+ rewrote the engine entirely over the course of a couple of days
+ including a new collision detection code, an actual system for properly detecting input, lots of other basic stuff
- still no art to show (hopefully will change in the near future)
- demo for demoday will probably be shit and not do much...again

February 2018 (Week 1)

+ Created a new object/class/Entity-Component sort of system
- Havent touched my source in a while
- Gonna have to rewrite other parts of my engine to accomodate the new object system
- Nothing super graphical to show

December 2017 (Week 2)

+ first progress post
+ added some definitely temporary graphics, testing image layering
+ added preliminary inventory system
- progress overall is slow because I am slow
- my drawing skills are poor (but improving), asset creation is slow