March 2018 (Week 1)
+ First recap for this game!
+ base movement, character switching
+ basics of combat
+ basics of world interaction
+ basics of inventory system
+ basics of movement between areas
- still like a billion things to work on, but that's okay
- a lot of gameplay details are still unclear, need to figure them out
- fighting hard the scope creep
- no models yet, I'll start making them next week or the week after that
+ cubes are awesome!