May 2018 (Week 1)
+ fixed a retarded implementation of collisions.
+ implemented hitboxes and knockback for both the player and the enemies
+ added our first enemy: the Construct. Capable of wandering around, chasing its target, dodging, jumping over obstacles, and firing lasers.
+ polished the debug tools so they provide more useful info.
+ released the very first build for Demo Days 20!
+ made a new room for the demo, featuring a gauntlet where you have to fight an ever increasing number of Constructs.
Next I'll focus on NPCs and the environment for a while. I'll also start painting over that ugly background.