March 2017 (Week 3)
+ Vertex shader particles
+ Automatic shader reloading
+ Textured ground
+ Mesh shattering shader
+ Breakable objects
+ Items
+ Projectiles
+ Added bloom
+ Vertex shader particles
+ Automatic shader reloading
+ Textured ground
+ Mesh shattering shader
+ Breakable objects
+ Items
+ Projectiles
+ Added bloom
+ Added new NPC meido
+ Tested face changes
+ Added backlogs to dialogue engine
+ Added cat girls
+ Re-added pause screen
+ Re-added other UI elements
+ Dynamic background fog
+ Automatic texture reloading
+ Refactored dialogue engine
+ Minor juice
+ Backdash
- Animations await
+ Improved slope movement
+ Added flag drop down platforms
+ Added collisions and enemy pushing
+ Made a new special attack
+ Figured out art style for levels
+ Moved plant deformation to a vertex shader
- Didn't make it for demo day
- Have to redo all the animations
+ Engine loads level backgrounds
+ Did concept art for levels
+ Did art for bosses
+ Adding combos back in the game
+ Added small health bars for enemies
+ Made a training stage
+ Refactored lots of code
+ Added basic animation for UI juice
+ Can go back to working on gameplay
- Lots of art ahead
+ Level editor usable
+ Can load levels in game
+ Rewrote the code for characters to work with scripts
+ Implemented scripting interface
+ Scripts work
+ Added runtime script reloading
+ Added runtime level reloading
+ Coding characters is going to be comfy
+ Started working on level editor
+ Ground and platforms
+ Object placement
+ Object transformation
+ Layers with parallax
- No gameplay progress