May 2018 (Week 4)
+ started to figure out the how animate the background for the battles
- its too much overused to death
+ thought out the planning
+ starting to design the levels properly
+ started to program battles
+ started to figure out the how animate the background for the battles
- its too much overused to death
+ thought out the planning
+ starting to design the levels properly
+ started to program battles
+ re did the portraits
+ wrote a ton more to the planning
+ few fixes on the code
+ massive progress at planning on paper
- test week was busy
+ few portraits
+ few more people
+ figured out how im doing backgrounds
+ lots of planning on narrative and gamedesign
+ shake
+ finished the hud for battle screens
+ finished collision
+ fixed collision bugs
+ put the game inside a few windows for better control
+ interaction code
+ basic text
+ just started
+ code for walls, camera, movement, all the basic stuff
+ most of the player sprites im going to use for movement and battle