Mech game that should be dead
Dev: |
Tomo Ge |
Tools: |
UE4, Blender, Gimp, Krita, Trello |
Web: |
+ First version of the new dynamic camera
+ Improvements on damage handling
+ Super armor mechanic working fine as well as guard breaking (improvements based on super armor)
+ A bunch of anim notifies that make it extremely easy to do logic within animations
- Need to find a way to do something along the lines of a 3 axis blendspace for 6DOF movement
- Gameplay is now only half broken - featuring the "press any direction other than forwards to dodge melee" mechanic !
+ No more uni, only progress now (unless I somehow failed the second semester super bad)