Beigoma

May 2018 (Week 5)

+ Misc fixes: Invulnerability on stage start, steering tweaks
+ Added credits system, changed menus to use it
+ Added Light and Heavy top types
+ Added clash system that rewards skilful play
- Enemy pathfinding and AI are far more complicated and time-consuming than I had thought
- Game still looks terrible

May 2018 (Week 4)

+ Reworked stage structure and ringouts
+ Reworked top collisions
+ Added set of top variables that influence how they play
+ Touched up the UI and menus a little
- Game still looks ugly as sin, gonna need to find an artist to colab with sooner or later