June 2018 (Week 4)
+ Prototyped enemy bullet/pooling systems, updated the title screen, figured out a combat system design boggle, then fucked around and played a bunch of videogames
+ Prototyped enemy bullet/pooling systems, updated the title screen, figured out a combat system design boggle, then fucked around and played a bunch of videogames
+ flight controls, thrusting, gauges, level path splines and the beginning of area 1
+ intros & level warp-in effects done
+ basic flight controls
+ Half done with the title/intros