Runes of Acthemya

June 2018 (Week 4)

+ Too much UI work
+ Extended the collisions to make it more flexible in-game
+ Some bug fixes and design improvements, preparations for DD
+ Experimental day-night
- Looking around for musics and sound effects. This takes way too much time

June 2018 (Week 3)

+ finished some simple generation algorithms (landscape, vegetation)
+ fixed glitchy wind from shader
+ fixed some assets
- polish the battle system
- don't forget to add farming
- add more content

June 2018 (Week 1)

+ building core ready
+ crafting core ready
+ battle core ready
- add farming
- plans for fishing and more comfy stuff maybe
- polish everything
- get a working prototype for incoming DD