FF7 Fan Mod

August 2018 (Week 4)

+ Added dll injector project
+ Adding test application for injection
+ Designed shared memory solution for copying frames between UE4 and FF7 engine
+ Memory scanned for render loop / battle game loop entry points

August 2018 (Week 3)

+ add field map prerender post process shader with custom stencil writes for painters algorithm
+ field map transitions
+ battle map loaded into engine
+ looking into dll injection for taking over render loop and battle module if necessary (backup)

August 2018 (Week 2)

+ figured out model/texture/battle map extraction tools
+ some planning for scope, looked into game and ai scripts