August 2018 (Week 4)
+ fleshing out the dialogue with the first npc, making sure everything is smooth and doesn't break from doing something slightly out of order
+ working on enemy AI
+ adding some polish, effects, sounds, etc. Trying to make it look pretty
- code makes several checks to see if a reference is null, but still getting thrown null reference exceptions
- the dialogue / quest system is not very coherent and kind of a pain in the ass to build on. I'll probably want to build a smoother system for future NPCs after I finish the tutorial area