Magi Prota

August 2018 (Week 4)

+ fleshing out the dialogue with the first npc, making sure everything is smooth and doesn't break from doing something slightly out of order
+ working on enemy AI
+ adding some polish, effects, sounds, etc. Trying to make it look pretty
- code makes several checks to see if a reference is null, but still getting thrown null reference exceptions
- the dialogue / quest system is not very coherent and kind of a pain in the ass to build on. I'll probably want to build a smoother system for future NPCs after I finish the tutorial area

August 2018 (Week 3)

+ fixed animation glitches
+ implemented attack equip menu with swapable melee / magic attacks
+ NPC health bars that fade in and out when close or taking damage
+ NPC interract prompts for when the player gets close
+ Dialogue & voices
+ raycasts and HUD prompt & dialogue system for easy interaction between player and new classes
+ made it feel more like a tutorial setting

August 2018 (Week 1)

+ started this project
+ got basic fps mechanics, can shoot spells and punch
+ got the lowres look
+ simple enemies can be damaged and killed by both kinds of attacks
- swapping attack types during the animation causes the hand sprite to vibrate when it returns to idle