September 2018 (Week 1)
+ Put out a pretty bad demo, but a demo regardless
+ Replaced basic enemy design
+ Worked on combo and combo break system
- Still many bugs remaining that I've been meaning to fix for a while
+ Put out a pretty bad demo, but a demo regardless
+ Replaced basic enemy design
+ Worked on combo and combo break system
- Still many bugs remaining that I've been meaning to fix for a while