- Not too much done last week, working mostly on heavier systems
+ Basic station pass on all systems. Player can dock with any station and walk around and get offered services, with a total of 179 stations.
+ Server browser displays accurate ping and more accurate playercount
+ Slightly optimized some meshes
+ Added in remaining asteroid types: megascrap, alien scrap, and mega alien scrap.
+ Improved navmap by allowing navmap items to reflect the scale and rotation of their in-system counterparts
+ Added new models for navmap items: suns, gates and holes, battleships, and secrets
+ Created a login and character management system for multiplayer. Players can create server-specific accounts, which have a list of characters they can choose from. No more messing with this crap at startup
+ Also added the basics of character persistence in multiplayer.