RPG Town Builder

December 2016 (Week 1)

- decided to kill the project
- it's too boring for what i have now
- project will get out of scale to increase more features into it
+ Thanks for all the support from /agdg/ when deving this.
+ learnt a lot during the dev.
+ Planning for next project, probably will have something to show next month.

November 2016 (Week 4)

+ arts update
- no idea where to go from here, probably polish it to be a playable demo and see what others think about it

November 2016 (Week 3)

+ Trying to polish the game's art
- Drawing is harder than it looks. And the end result is not even great.

November 2016 (Week 2)

+ Event System done
- wasted 2 weeks not deving to deal with job searching and interviews, all for nought
- posted recap 3 times, failed 2 times.

November 2016 (Week 1)

+ finished quest system
+ working on event system next
- took a week long break, almost no progress
- no graphical improvement at all, all progress are codes.

October 2016 (Week 4)

+ able to name yourself and town
+ basic quest system is almost finish
- no other progress because busy preparing for interview
- game is terribly low on juice

October 2016 (Week 3)

+ simple villager AI available
+ able to recruit adventurers to be villager
+ part of save&load system
+ separated new game and load game
- took a break for 3 days, hence the small progress

October 2016 (Week 2)

+ Adventurers AI is now available
+ access to inventory menu
+ changing price of items being sell
+ title screen available now