+ room clear pickups and a related upgrade
+ knockback on all weapons except sword is replaced with "freeze", which makes all weapon projectiles look really minty fresh
+ added the first of game's most intimidating enemies, damage system refactored to accomodate it
+ also a miniboss
+ custom text parsing done, applied to item pickups and dialogue
+ youtube videos made clear that swarmers were too hard to register, resprited
+ visual update for laser and enemy warning indicators (is now way more precise)
+ added floor 0 - the hub where the player starts before every run
+ amazing block physics achieved, you will likely not see them in the demo tho
+ revolver buffed, i think?