Babby's first 3D game

December 2016 (Week 3)

+ Combo system working
+ Fixed visible seams on models at close ups
+ Playing with particles for various sfx
- Had to rework animation system again
- Tested new textures, didn't like them, back to old ones

December 2016 (Week 2)

+ Jump physics fixed
+ New animation system
+ Reduced assets filesize a lot
+ Adding animations is faster now
- Adding animations is tedious tho
- Lost a lot of time tweaking lights

December 2016 (Week 1)

+ Destructible stuff with hp bars
+ Combo system
+ Animated lava and clouds
+ Bumpmaps working
+ 20 enemies on screen without fps drop
- Jump physics feel like shit
- Need to split animations on smaller files
- Can't get enviroment maps working
- Placeholder assets everywhere

November 2016 (Week 4)

+ Camera working
+ Lights working
+ First rig ever
+ Animations working
+ I'm super happy with this shit
- I broke the collisions and took me 2 days to fix them
- Making decent looking animations is hard
- Placeholders will probably get my ass DMCA'd