March 2019 (Week 2)
+ Polished card behavior and movement
+ Added card tooltips next to them when hovered
+ Added a little flag to cards to indicate that they belong to the player's deck (as opposed to basic cards that you get every turn)
+ Cards move to either the player deck or discard pile if played (or fade out if they dont belong to the player)
- Found out that you cant rotate unity terrain, so i need another way of making modular tiles