August 2021 (Week 3)
+ A star pathfinding project implemented. For the overworld and this will be used for AI too when searching for supplies.
+ Fuel system/GUI [WIP] for kettenkrad added. For every 1 unit of world space in unity is one kilometer. A kettenkrad can go 100/km per 16 litres of fuel if its using the road. 22 litres if offroad. A kettenkrad can hold 42 litres of fuel. If the player has ran out of fuel the game ends unless they are in range of a node within 3 units in which they can scavenge for fuel.
kettenkrad.de/techdata_e.htm
+ Scene switching added[WIP]. For scavenging rations, fuel, key items like plastic explosives
+ Procgen Scene added[WIP]. This will generate hallways, rooms with rations, fuel, and key items to unlock other endings.
+ Made a patreon and ko-fi for my games. Ill start marketing when i have a full fledged demo ready.