Still looking into music plug-ins.
Progress: Found songs on YouTube that I like
Another song I thought could be simple: files.catbox.moe/ss6cwd.wav this is for the submarine before you press the switch. Add to look for some military drumroll sounds, so I used one specific sample and cut parts of it for the instrumentation. A bit of ref was some stuff from RTCW.
>>502675854 Probably not but what exactly do you have in mind? You could've just said it in your post, so we don't do this waiting game.
>>502723142
>i saw the shortstack backshots you did why is most art like that?
What do you mean, the angles?
I get a bit overly self conscious about the art's quality sometimes, so the backs and asses being focused seemed safer than anything front related.
At least in some occasions.
>i was wondering if you could do the big girls like the orc or oni girls
You mean Uulga and Maikouto?
I suck at muscle details which sucks for someone into that.
And one of them has 4 arms.
But I already did a bit of a "symmetrical docking" or whatever it's called with Pamela and Zarina.
>also of the nortubel porn you made how come theres none thats ss based
I'm trying to think of some answers but I just got an idea for something "questionable" at best and it doesn't involve any of the main cast.
Almost forgot her plane wings.
Credits will be in cutscene form.
>Hirdrih: Computer UI window
>Krimb-Stone: Police mugshot
>Massag-Coav: Something art deco related
>Greklovick: Sci-fi computer
>Brinkaedea: Something to do with painting or toy related
>Massag-Coav: What suits the WW2-ish aspect
>Herrko: Fantasy related
>Untotern: Something to do with death and supernatural
>Nortubel: Portuguese influence
Some characters show their faces, then there's literal screenshots for others like basic NPC's.
Yiegour's Multigun could be considered a character on its own.
Some characters and enemies use screenshots.
Ended up doing this creature in a front shot, which was challenging.
This also counts as a character.
Sort of redesigned her hair.
Rarely do I draw crying characters.
>>502214106
BTW, did you got back to your game? Because I know you lost most of chapter 2 in that old PC of yours.
Project Nortubel: Carrie introducing Bonka and Leon.
This happens before the other kiss.
Now I will 100% stop with the character illustrations. Hoping the weather doesn't affect development so much.
>>502553757
I'll give it a shot.
----[ Recap ]----
Game: Project Nortubel
Dev: EyeBallTank
Tools: Godot 3.5.1, Krita
Web: eyeballtank.itch.io/project-nortubel
Progress: The Soccer ball being pickable.
+ The cutscenes already have dialogue and lines planned.
- Still haven't touched up music.
This specific gallery gets more images and you can even change background.
New prefab for Untotern level 1 is a mirror. It's pretty much an edit of the art book scene. The idea being that Katrin looks at it and looks worried while a face shows up in one frame of the animation.
I want to make sure these levels are done before I do the last one.
When Beatrice gets angry, some scars show up on her face. Kinda inspired by The Exorcist and Mensab from Blame!.
Pete stumbles upon someone familiar.
Cutscene 30 will show up characters that didn't show up in other cutscenes. The kind you'd probably get if you've stumbled upon them ingame and maybe checked the art.
>>501734079
I'm not those 2.
>>500106467
I once thought of a mix of Chip's Challenge and Binary Land as a potential Nort spin-off.
Nortubel is mainly about the older sibling telling the younger one where to go and the option for the other to be playable was done in case the order mechanics get a bit complicated.
If I had to explain Nortubel as simply as possible:
>Excuse to show a variety of OC's, with a "crossover" gimmick since they copy different things
>Mainly focused on these 6 characters
>Companion focus with some other things in levels
One half OC showcase, another half newbie gamedev journey where I got too ambitious for my first game but most things managed to stick out.
youtube.com/watch?v=1B1rSn-4Wv8
youtube.com/watch?v=7Pp1LbQ2urg
But if I finish this game, it'll get more confusing because I always imagined a series where games are different enough to feel like different franchises.
Something I thought of was showing world objects/items in the art gallery, so I thought of reusing a certain format I once made used in Horntubel.
>>500359983
Bonka's a very good dancer and Katrin admires her skills.
Hope the anatomy doesn't look that bad but it's probably the most yuri thing in the game now.
Had an idea for an easter egg,
Level design for part 9, which will feature different themes mixed.
Lot of levels had changes due to DD related feedback.
Did another "4 characters" summer art.
Redoing the TV scene where it instead, you press S to watch the video and R to quit. This is like the art/lore scenes where the subject shows up in front but this time, it pauses the game unless you press R to quit. Even had to make sure that if you press ESC to pause during the video, the pause menu wouldn't cause any weird issues like perpetually pausing the game or having the game unpaused while either the video or pause menu is active.
Now to figure out swim states and create the other character.
Thinking of ways I can make Carrie's hair messier.
A group hug with Uulga before they leave.
Uulga thinking about lots of things like how she'd like to become a mother some day.
They got their own device too.
Pete discovers something.
The Stokers introduce themselves.
Another cutscene in work.
Did enough art, it's time for writing.
Got the lines I wanted (I hope), so now to animation.
Tried animating all cutscenes in a day, so close to release. One of them has a spinning pentagram.
Work on the first level of Untotern.
Could be the screenshot for the itch page.
>>498003676
How did you even approach him and why?
Who else did you talked to and what's the reason for all of this?
Want to make sure I got enough of this level.
Cannot forget about the Nortubel levels.
I guess the levels are fine, so cutscenes could be worked now.
Hangelica as an NPC. She's a giant and you can walk on top of her eye ring.
>>496642629
I could say shit like "check my GitHub, the game's going forward, managed to add some shit sooner, I still have some plans to improve etc".
But with the news around Godot, I'm not sure how the "next I should keep up with Godot 4" part could go.
I could shittalk grifter losers like the Grummz guy and say shit like "dude, just judge people by their actual character" and reblog cute yuri art, but I get a feeling of how things could go.
>"OMG, INTERRACIAL LESBIANS AND BADASS MUSCULAR MOMMIES, SLAY!!!"
>"I also have this character inspired by the Punisher, who I don't care if American cops use the logo from, and Frank Miller's Sin City, who I don't give a shit about the fact he made Holy Terror, and-"
>"STRIKE HIM DOWN!"
It's like people were tricked to play a game of "you have to choose between these 2 factions of schizo psychopaths" and think there's nothing else going on in life. Not even one attempt at questioning a single "belief" they've downloaded from their ringleaders, like it's all a scheme made by those above us to make everyone miserable and distracted from something much worse. They've already invested so much in this game there's no going back, even when deep down they know it's useless.
The spheres the 5 undead will get trapped in.
Beatrice, Maikouto, Cornelius, Taaf and Marcus so far.
Still a few touches needed. Also need to recheck the lines.
The slow mud is barely used but a quicksand gimmick will appear in Taaf's area. Some aspects of the areas related to how these characters died.
This will be put next to the Kappa for a reason.
Need to think a bit more about this giant zombie hand.
So far, it locks you and hurts if you touch a specific collision, but you can still break away and kill it.
In the main menu, one of the squares looks different because it's a button that revealls all passwords. Just a board that shows up and then you can also press so it goes away. The text written is just text, so none of the passwords is a direct button to a level.
As part of the process: An image so I can make sure everything made for Untotern is used. Good thing part 9 doesn't really introduce a new theme because it'll be 9 levels long.
Just in case, camera smoothing is off by default.
Adding videos to tutorial levels. Thinking of making like tv screens with buttons you can press to play a video.
Untotern coin, some sort of amulet.
Untotern level 3 will involve the friends of Kalub and Aliss being captured by an insane priest.
Number door for when all the 5 undead are saved.
Deer skull, which will show up in Marcus' area in the third Untotern level.
Untotern's Ringfloater sprite is that of a human cage.
The next theme is obvious.
One of those bulls where people get burned inside.
Maikouto's area being worked on.
Maikouto's area stuff so far.
A structure being worked on, for the blue switch.
So far (Minusa, Bastupatra and Xero).
The "flesh tiles" so far.
Doing castle related tiles too.
Adding twerking mechanics
It can only be defeated by pissing or cumming on it.
2 of them are Mayan/Aztec inspired, another was kinda based off the poster of some horror movie I forgot the name of.
One's a "flesh guitar", the other was me aping a building covered in flesh drawn by Wayne Barlowe.
An attempt at a Beksinski reference.
Some tiles are actually solid.
Tip for Untotern level 1: Don't touch this pentagram.