October 2024 (Week 1)

Project Nortubel

Hangelica statue.

Hangelica as an NPC. She's a giant and you can walk on top of her eye ring.

>>496642629
I could say shit like "check my GitHub, the game's going forward, managed to add some shit sooner, I still have some plans to improve etc".
But with the news around Godot, I'm not sure how the "next I should keep up with Godot 4" part could go.
I could shittalk grifter losers like the Grummz guy and say shit like "dude, just judge people by their actual character" and reblog cute yuri art, but I get a feeling of how things could go.
>"OMG, INTERRACIAL LESBIANS AND BADASS MUSCULAR MOMMIES, SLAY!!!"
>"I also have this character inspired by the Punisher, who I don't care if American cops use the logo from, and Frank Miller's Sin City, who I don't give a shit about the fact he made Holy Terror, and-"
>"STRIKE HIM DOWN!"
It's like people were tricked to play a game of "you have to choose between these 2 factions of schizo psychopaths" and think there's nothing else going on in life. Not even one attempt at questioning a single "belief" they've downloaded from their ringleaders, like it's all a scheme made by those above us to make everyone miserable and distracted from something much worse. They've already invested so much in this game there's no going back, even when deep down they know it's useless.

Some NPC sprite work.

The spheres the 5 undead will get trapped in.

Beatrice, Maikouto, Cornelius, Taaf and Marcus so far.

Still a few touches needed. Also need to recheck the lines.

Kalub and Aliss convo.

The slow mud is barely used but a quicksand gimmick will appear in Taaf's area. Some aspects of the areas related to how these characters died.

A Kappa drawing.

This will be put next to the Kappa for a reason.

Lore related work.

More text.

Idea for a level hazard.

Need to think a bit more about this giant zombie hand.

So far, it locks you and hurts if you touch a specific collision, but you can still break away and kill it.

In the main menu, one of the squares looks different because it's a button that revealls all passwords. Just a board that shows up and then you can also press so it goes away. The text written is just text, so none of the passwords is a direct button to a level.

As part of the process: An image so I can make sure everything made for Untotern is used. Good thing part 9 doesn't really introduce a new theme because it'll be 9 levels long.

Just in case, camera smoothing is off by default.

Adding videos to tutorial levels. Thinking of making like tv screens with buttons you can press to play a video.

Bit of a spoiler.

Another character.

On to level design.