MoonQuest

February 2017 (Week 4)

+ all game states implemented
+ battle system fixed and runnable
+ did basic menus and little bit of GUI
+ saving and loading to disk
- still no enemy AI
- need to start making visual and game content badly

February 2017 (Week 3)

+ character movement and camera
+ added event system
+ added framework for classes and skills
+ added framework for items
- battle system got borked as a result of changes to the event system

February 2017 (Week 2)

+ basic gamemap controller
+ battle system mostly in place
+ character generation screen
- need enemy AI to make battles playable still
- still shitty placeholder graphics