GUNCAT

March 2017 (Week 3)

+ refactoring code, ugh
+ telegraphs can be any shape!
- the initial design phase is always slow
- no visual progress is the worst

March 2017 (Week 2)

+ demo day happened!!
+ ++ got an almost overwhelming amount of feedback. ty
- figuring out the rest of the art style will take a while
+ off to a good start though

March 2017 (Week 1)

+ DD13 CRUNCH TIME
+ the game got a lot more fun after some key features were added
- won't have time to texture cat for the demo

February 2017 (Week 4)

+ 3/4 prototype guns implemented
+ vfx out the wazoo, doing sfx
+ new enemy controller is working?? almost!!!
- almost
+ almost!!!
+ we got fanart, ty fanart guy