March 2017 (Week 3)
+ refactoring code, ugh
+ telegraphs can be any shape!
- the initial design phase is always slow
- no visual progress is the worst
+ refactoring code, ugh
+ telegraphs can be any shape!
- the initial design phase is always slow
- no visual progress is the worst
+ demo day happened!!
+ ++ got an almost overwhelming amount of feedback. ty
- figuring out the rest of the art style will take a while
+ off to a good start though
+ DD13 CRUNCH TIME
+ the game got a lot more fun after some key features were added
- won't have time to texture cat for the demo
+ 3/4 prototype guns implemented
+ vfx out the wazoo, doing sfx
+ new enemy controller is working?? almost!!!
- almost
+ almost!!!
+ we got fanart, ty fanart guy
+ half of the demo level is playable!
- the other half isn't
+ everything