March 2017 (Week 3)
+ new interior tiles
+ new pilot animations
+ new enemy sprites
+ new interior tiles
+ new pilot animations
+ new enemy sprites
+ Managed to get module inventory work properly
+ working on portraits for textboxes
- art takes too much time
+ pilot can climb ladders and shoot from them
+ new modules (equippables for mecha)
+ working on base tiles.
+ added some background effects
+ working on HUD now
+ new sound effects
- UI still somewhat unfinished
+ first recap!
+ new UI (almost done)
+ added missile launcher and lightning gun
+ new effects (bullet impact, missile trail etc)
+ slightly better walking animation for mecha