Yet Another Monstergirl Platformer

March 2017 (Week 1)

+ Spent this week on a jam game for DD13 instead.
+ Got slopes and one-way platforms working at least.
+ background things
- trees are hard

February 2017 (Week 4)

+ I was busy and didn't get to do much all week, but I got dialogue working
- the anime stutter triggers people

February 2017 (Week 3)

+ first recap
+ Did a melee weapon, the Cards. Melee attacks don't use mana and are good at knocking enemies around into traps or each other.
+ Thinking about making it possible to "capture" monsters by knocking them into certain traps, but that seems like it would make level design annoying.
- hitting multiple enemies with a single pushback attack sometimes causes them to hit each other instantly, so then they don't go flying at all.
- keep forgetting to fix grass