Bout O' Wizards

January 2017, Week 3

+ Understood Godot's file system
+ Understood why the Linux build (most likely) failed
+ Dynamic animation loading
+ Advances in basic AI
+ Tome content aesthetically (more) polished
+ Ported most game data to external files
- Game had to be rebuilt from the bottom apart from assets

January 2017, Week 2

- Spell system needs to be reordered to make sense. Trying to trim the unnecessary parts
- Demoday feedback demands redo of controls and user information
+ Started doing that

January 2017, Week 1

+ Forced the game into a playable state
+ Music added
+ Soundeffects
+ Rudimentary AI
+ Icewall spell
+ Spell interactions with the world and wizards
+ More menus

December 2016, Week 5

+ Got working menus
+ Spells are more flexible now and easier to create
+ Arena has been split up from one background sprite into many smaller ones to eventually allow for customisation and effects
+ Reorganised animations to have a working standard
+ Scaling working as intended now
+ Particles tested and found to be a good addition
+ Config files added

December 2016, Week 3

+ Started the project
+ Laid foundation for spell casting system
+ Annoyed a bunch of people with my main menu
+ Integrated elevated spaceholder sprites for arena, wizard, and Fireball spell