November 2019 (Week 4)

Underspace

Dev:

Pastaspace Interactive

Tools:

Unity

Web:

underspace.pastaspaceinteractive.com

+ Ammunition based objects for NPCs can have a max firing counter, for limiting their abilities.
+ Worked on explosions art.
+ Worked on asteroid art.
+ Added additional asteroid types.
+ Tweaked some asteroids so that they could better fit as colliders.
+ Added new asteroid shaders to support cutout textures.
- These don't look too good but I'm not sure how to mix the semi-transparency of the normal asteroid shaders with cutout shader bullshit.
+ Fixed issue where some jumpholes were mislabeled.