+ Added keycode UI.
+ Renamed jumpholes to have proper names for themselves.
+ Began work on overhauling the netcode.
+ Netcode is now more efficient and not as weird, also only selectively updates data based on immediate needs.
+ Added code to actively reflect server state better.
+ Redid the UI on additional elements, including multiplayer stuff.
+ Worked on changing input stuff and add better controller support.
+ Worked on character and player models some more.
+ Prepped giveouts and printed stuff for upcoming convention showcase.
+ Added cargo container mimics.
+ Added god.