Unobserved

March 2017 (Week 5)

+ Added ragdolls
+ Added death by enemies
+ Added dash ability
+ Added stamina for dashing and stabbing
- My own creation became too hard for me

March 2017 (Week 3)

+ generalised the player - world interaction system. It should make all other interactions easy to implement
- not much more done this week.

March 2017 (Week 2)

+ made a converter from VMF to OBJ
+ started blocking out the mansion the game will take place in, came up with new ideas
- still no gameplay progress
- constantly tired

March 2017 (Week 1)

+ You can now stab your enemies
+ You can pick up items
- Won't make it for demo day beacuse uni

February 2017 (Week 4)

+ Came up with new idea
+ Implemented time-stopping mechanics
- Dropped Neon Mandrill. Will come back one day.