Monospaced Lovers

March 2017 (Week 3)

+ Figuring out how to force letterboxing so that enabling draggable window won't break the game
+ Cleaned up save/load code and added placeholder loading screen
- Watched random GDC videos
- Ultimately still confused at Unity's canvas scaling

November 2016 (Week 1)

+ Mostly finished debugging first boss.
+ Updated old lasers to make them work with new code.
+ Figured out how to use SendMessage.
- Ran into issues with WebGL build.

October 2016 (Week 2)

+ Made the last attack pattern for the first boss
+ Debugged issues with transitioning between attack patterns
- Game still randomly breaks if I reload my save on the wrong screen
- Was too lazy to make a webm to go with this